Kickstarter Spotlight | Seat Wars
I have a love/hate relationship with public transit. I love that it exists, as I have used it many times. When I first moved out to Seattle the bus system was the only way I got around, outside of walking and the bike I eventually got. Public transit hosts so many interesting characters, that you never have to worry about being bored. Of course, this depends on the transit line you normally ride. This game has was created after Andres Ayala had one of those moments on a bus that doesn't leave your mind as you get off and walk to your home.
A moral hierarchy to be certain should exist on the bus. I don't want to get too deep in this, but if someone is carrying a lot of things or are dealing with a child... please offer your seat to them! It doesn't take a lot to stand for a bit as you move to your destination. I am glad to see Detestable Games creating this game and telling this story.
This family-friendly game is a fun take on the competition for the all-important space on a bus ride. There are different people going at it to stay in their seats, and in order for them to give you any value, you must keep them in their seat for a round of play. This game has a retractable board that alters the size of the bus depending on how many players are playing.
The main mechanic that I am looking forward to seeing is the "decision-taking" mechanic that gives a player three actions to take each turn. You have the ability to play events, items, riders, or even score riders. If you choose to not take all three actions you have the ability to draw up more cards. I am intrigued by the mechanic, and even considering going back to my own game to see if that is something that could benefit gameplay or harm it.
You can check out the Kickstarter HERE. Do you have any interest in games that reflect our daily lives so well? Do you have any horror stories or even any awesome stories about your public transit? Let me know in the comments and don't forget to check out other Kickstarter Spotlight posts HERE.