Interview with Octavia Warren & Steve Ranson | OX the Game
Hey readers! Today I get to talk a bit about an amazing looking game, and we get to hear a bit from the designers. If you have been following my blogs, you may see that I am interested in two player games. It is probably because I lucked out and get to hang out with my best friend all the time. My wife is slowly becoming a gamer like me... let's be honest it is arguably one of the best ways to grow your relationship with another person. It involves the entirety of the people playing. It is hard to be half in on a game you are playing.
Scrolling through Kickstarter, I ran across a belt in the games section, but it was no belt. It was a great looking two player abstract game made by a couple that wanted to share their game. This game was made for two players who may travel or just like to have an easy to transport game. I got the chance to connect with this couple and ask them a few questions about OX the game.
Chris Michelotti: When did you originally come up with OX? More importantly, where did you originally come up with the game OX?
Steve Ranson & Octavia Warren: We came up with the idea of OX about a year into our relationship. We were long distance and wanted a game that we could play when we saw each other, a game that wouldn’t take up too much room in our bags and that was quick and simple when we didn’t have that much time together. It sounds too cliche to be true, but our first designs of the game are scribbles on a napkin from a little restaurant in Paris, where we first brainstormed the designs of OX. It was October 2015 and Steve gave me our first set at Christmas.
CM: Creating a game as a duo must have it's share of trials, how did you handle disagreements about design?
SR & OW: We definitely do have our disagreements but generally we work really well as a team. We play to our strengths but also really value each others opinions. Any major disagreement can be resolved with a game or two of OX.
CM: I really like the addition of an app for the game, while it is a simple addition, do you see more tabletop games going more multimedia?
SR & OW: Travel games definitely, because if you want to be able to play a game on a small surface such a train or plane table then you need to be able to minimize the surface area of the game. The risk with multimedia is that you can make the game less sociable, even if we use the app we don’t let each other text or get distracted during the game!
CM: You have multiple choices for the actual look of OX, which is really cool! What leather and wood combo is your favorite?
SR & OW: We love them all, we made quite a few different colors in the prototype stage but kept coming back to these 4. The black is super sleek, the green and red are classic and the yellow has surprised us by how much we love it!
CM: Now that you are funded and are developing a few stretch goals... when all is said and done... what do you want to do next? Are you hoping to continue in game design? What does your future success look like?
SR & OW: Well we've definitely loved working together and, although it's been completely exhausting, we've managed to find time for OX because we're really passionate about it. I think we'd definitely be up for doing similar work in the future, but we don't want to get ahead of ourselves because there's a lot more OX work to do first! Success looks like OX in retail shops next Christmas!
CM: I definitely wish you that success, and I can't wait to get my copy of OX!
This is an awesome story behind an awesome looking game. I think I will be getting the Black leather OX, but the OX Blood speaks to me too. There are other options and you can see them HERE. This is a great looking game, and I hope you consider looking into backing it. Don't forget to check out my other backed projects HERE.
What do you think readers? Is this the kind of game you would be into? What other projects are you backing or following? Let me know in the comments!