Interview with Luca Vince Caltabiano | Neon Knights
Hey readers! Today I am sharing an interview I got to do with Luca Vince Caltabiano. They are bringing a really great looking game, filled with great looking art. Cyberpunk seems to be having a revival in setting these days, and I for one couldn't be happier about that. I love all the 'punk' genres and enjoy that in these created worlds, the stories that are told can tell us about the world we currently live. So my friends put on some Depeche Mode and let's look at this cool game!
Chris Michelotti: I love the look of this game and the theme, what were your influences in development?
Luca Vince Caltabiano: I love racing games, my first loves were F-Zero and Rock & Roll Racing. As I progressed I also fell for Mario Kart, Gran Turismo, and now Horizons, The Crew, and *most* Need for Speeds. I can't get enough of cars with the excitement of speed and drifts, anything cyberpunk is just a bonus for me.
I was born in 1981, so the Neon Synthwave era was my upbringing. From Blade Runner, Total Recall, Eraser, Miami Vice, License to Drive and others... I just wanted to relive that part of my childhood while playing a game with my favorite hobby.
CM: What draws you to the street racing scene?
LVC: Not sure, but I had a really good record at Daytona USA at my local arcade when I was a teen. Watching the "Initial D" anime and being brought to the Montreal Grand Prix by my father, I was always surrounded by cars. I don't know if you remember, there were toys that had electronic cars that would go in circles on a track you built up, those were my favorite!
I recently watched a documentary called "The History of American Cars" and someone in an interview said "The car shaped how the world looks". That is so true when you think about Ford and what he really started with mass production. The first Stop Sign in Chicago, GRIDS, Cities, etc. Everything is shaped a certain way to accommodate cars and most people don't even realize it. To me, cars are the most important recent invention recently and in fact, did change the shape of the world we live in.
CM: The art of this game is really bright, neon everywhere. Is this game set in a "2086" where the 80's had more of a lasting effect?
LVC: Well history repeats itself all the time, and I have a strange feeling that in 2081, people will have an excuse to look like 80's Madonna and the fashion will come back into style. Neons will be everywhere and the 80's will be everywhere you look. I can't wait, as a hopeless "synthwave" dreamer just need a pill to live a little longer to see it come to life.
CM: It seems like there are more things you wish to reveal about the world you are creating, are there other scenes you are hoping to highlight in the world?LVC: There is a Comic book, about 10-15 pages, that will come with the book. The story is really fun and shows what the world is all about. I don't want to spoil it too much but I think backers will love it. It sets the mood perfectly and explains why you are racing in this tournament.
CM: So this is your 2nd KS project, what have you learned after your first and how has this project benefitted?LVC: Actually, I did 3 games. A long time ago I did a family game called "CarmaRace." Yes, it was a racing theme too.
I learned to Never give up. To always do what you want to do even if a publisher says otherwise, just do it. There are many posts, articles, and blogs out there telling you what to do and what not to do, follow those as best you can. I learned that there are always people out there willing to help you, back you, and support you... no matter how small your target audience is, there are so many different groups out there. I also learned that my wife has insane patience, my friends understand my absence, and that you can't do this part-time. Build something different, and backers will come.
CM: Great words, so where are you off to next? Are you hoping to stay with the street racing theme?
LVC: Well, I think I should stick to what I know and love, as I will pour my heart into it every time, but my next game after this is a little different... actually really different, even though there are still Vehicles in it. Someone once told me I was their favorite Racing Game Designer and I never thought I would hear that, but it kinda gave me a goal or something to try to and achieve. One day to maybe have my name linked with Car themed games and release cool games for my previous backers, who love what I love too.
Also, my Brother, who is the host on Board to Death TV, is also working on a game and I will help work on that one after this, I owe him one after all the work he's donefor me and Neon Knights.
So readers, if the art is jumping out at you and you want to learn even more about the game, find more information HERE. The campaign has 10 days left, so there is plenty of time to back the project! Thanks again to Luca for taking the time to answer some questions for me about this campaign and his journey as a designer.
What do you think? Do you love the cyberpunk setting as much as I do? Do you love street racing and the human struggle to survive in hard settings? What are some other things that you would love to see as a tabletop game? Let me know in the comments!